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Here is a post from Erebor board, by Arawn@Elendor. Enjoy.
Of course, a multitude of TPs will be spawned by this "campaign". No matter what the scale of the idea you have, the next step is organizing it. In the case of the first TP above, you would consider what other players you could involve. Someone to cut the gem, someone to set it on the axehaft, obviously. Th ere is RP, right there! You could expand it, of course. How did you acquire the gem? Mabye someone is looking for it! Or perhaps you have an enemy that covets it. Maybe you want the axe dedicated by a priest, or registered as an heirloom... more and more people are potentially getting involved in this seemingly minor TP. In addition to general postings to the +dooc TPboard and your cultures msgboard, you might consider mailing specific players that you have considered for key roles in your TP. A TP is by design a fluid, dynamic entity. Most TPs end up looking rather diffe rent from when they were first thought up. It is a successful TP that remains flexible, allowing for new vectors of RP, plotsplits, new elements, etc. I hope this article helps those out there yearning for RP but unsure of what to do about it. The key: ma ke your own RP! From the simplest TP, as above with the axe, to the most all-encompassing, like the war mentioned above, all TPs start with one idea in one persons head: and that person took that idae, and using the steps I've outlined, breathed RP life i nto it, for everyones enjoyment. If anyone ever has any questions concerning these things, do not hesitate to contact myself or your Local Administrators. And remember: Have Fun! |
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